#include "common/pch.h"
#include "player/session.h"

#include "object/objectguid.h"

namespace player
{

	Session::Session()
	{
		for (std::size_t i = 0; i < MAX_PLAYER_LOGIN_QUERY; ++i) {
			datasets.push_back(nullptr);
		}
	}

	const std::shared_ptr<cftf::mysql::DataSet> Session::GetDataSet(std::size_t idx) const
	{
		return datasets.at(idx);
	}

}